Games & gaming

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Transmedia Storytelling

Wiki
Transmedia Storytelling is a concept that explains the distribution of media content across multiple media platforms. In a multi-layered media landscape, content is no longer confined to one medium, but rather works across media boundaries.
It always starts with a lighthouse

How BioShock makes you forget you’re playing a game (2K Games)

Review
Rebecca de Jongh
13/10/2023
6 minutes to read

BioShock's narrative and clever game design fully immerse you into its story. You forget you are playing a game until suddenly the game makes you painfully aware you were never truly in control...

Bandersnatch: You Make The Call, Right?

Paper
Wulan Bekker
24/05/2023
11 minutes to read

This paper examines the ways in which Bandersnatch and in specific its interactive function is a response to our post-digital way of living. 

Promotional art for the release of the new region in Genshin Impact

Representation in Genshin Impact: Can Fantasy be Racist?

Article
Anna Skorodihina
15/02/2023
7 minutes to read

Genshin Impact is a role-play fantasy game that has been recently accused of racist undertones. This paper looks at the fandom's response to determine whether fictional worlds and characters can be misrepresentative.

Fortnite characters

Convergence culture in the video game industry

Paper
Szymon Zbiegniewski
05/12/2022
10 minutes to read

The NorCal and SCal culture industries are converging on multiple levels, and one of them is the video game industry. This paper explores how Fortnite revolutionized the way we perceive games.

Activision Blizzard lawsuit

Misogyny: A Gaming Company against the Community

Article
Clara Daniels
11/01/2022
17 minutes to read

The gamer stereotype is slowly changing which is shown through the community's response to the misogynic activities that the gaming company Blizzard-Activision engaged in.

A ball of light moving through a picturesque forest

Sublimity in Everybody's Gone to the Rapture

Paper
Bethany Maclachlan
17/12/2021
14 minutes to read

This paper investigates how the game Everybody’s Gone to the Rapture creates a sublime experience for players. It reveals that the game explores concepts relating to sublimity which enable an experience that could be considered sublime.