Full Motion Video (FMV) games, which were popular in the early and mid-nineties but then became outdated, are making a surprising comeback. The lack of interactivity the genre is often derided for is precisely its strength.
Through gamification it is possible to work on a more engaging way of learning and to truly let learners use their creative potential. Nevertheless, we should keep in mind that using gamification is highly contextualized.
The article focuses on Fire Emblem, now one of Nintendo's most beloved franchises, and its community, examining what it takes to be a fan, where fans are found, deviance and the community, language quirks and other social traits.
This article seeks to explore these themes in the world of Bioshock Infinite and analyze them from a metapolitical perspective. The article will examine how these themes play a role in our present-day political discourse.
Pokémon Go has brought more changes into our society than we used to think. These changes took place on the individual, social, cultural, political, and economic levels and evolved ever since the official launch of Pokémon Go.