Games & gaming

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Transmedia Storytelling

Wiki
Transmedia Storytelling is a concept that explains the distribution of media content across multiple media platforms. In a multi-layered media landscape, content is no longer confined to one medium, but rather works across media boundaries.
A ball of light moving through a picturesque forest

Sublimity in Everybody's Gone to the Rapture

Paper
Bethany Maclachlan
17/12/2021
14 minutes to read

This paper investigates how the game Everybody’s Gone to the Rapture creates a sublime experience for players. It reveals that the game explores concepts relating to sublimity which enable an experience that could be considered sublime.

games, gaming, culture, politics

Games, Gaming and Culture

File

Gaming has not only become a multibillion industry, it is now a sports and a network of different socio-cultural scenes. In this Diggit file, our authors dig deep into the world of gaming by focusing on gaming from different angles. 

Alice being warned by the rabbit he is terribly late

Alice in Wonderland and the power of medium

Paper
Rebecca de Jongh
16/08/2021
6 minutes to read

A beloved story like Alice in Wonderland can completely change if the narrative is told through a different medium, such as a video game. 

The Suspicious Comeback of FMV Games

Article
Inge van de Ven
28/05/2021
18 minutes to read

Full Motion Video (FMV) games, which were popular in the early and mid-nineties but then became outdated, are making a surprising comeback. The lack of interactivity the genre is often derided for is precisely its strength.

"[CLICK HERE]": how mobile game commercials use Facebook's algorithm

Article
Szymon Zbiegniewski
08/11/2021
9 minutes to read

Mobile game commercials abuse Facebook's algorithm to increase the number of players. How do these commercials make use of various mechanics to reach this goal?

How FarmVille 2 Celebrates Capitalism and Animal Exploitation

Article
Luiza Dubicka
08/10/2021
14 minutes to read

FarmVille 2 draws heavily on cultural scripts which normalise the exploitation of animals, thus celebrating capitalism. Through a speciesist representation of human-nonhuman animal relations, FarmVille 2 perpetuates oppressive models of practice.

Girl doing her homework on her computer

Gamification in self-improvement apps

Paper
Rebecca de Jongh
05/10/2020
11 minutes to read

Through gamification it is possible to work on a more engaging way of learning and to truly let learners use their creative potential. Nevertheless, we should keep in mind that using gamification is highly contextualized.