Games & gaming

Alice being warned by the rabbit he is terribly late

Alice in Wonderland and the power of medium

Paper
Rebecca de Jongh
16/08/2021
6 minutes to read

A beloved story like Alice in Wonderland can completely change if the narrative is told through a different medium, such as a video game. 

The Suspicious Comeback of FMV Games

Article
Inge van de Ven
28/05/2021
18 minutes to read

Full Motion Video (FMV) games, which were popular in the early and mid-nineties but then became outdated, are making a surprising comeback. The lack of interactivity the genre is often derided for is precisely its strength.

Girl doing her homework on her computer

Gamification in self-improvement apps

Paper
Rebecca de Jongh
05/10/2020
11 minutes to read

Through gamification it is possible to work on a more engaging way of learning and to truly let learners use their creative potential. Nevertheless, we should keep in mind that using gamification is highly contextualized.

The Metapolitics of Bioshock Infinite

Article
Daniel Obubo
17/05/2021
15 minutes to read

This article seeks to explore these themes in the world of Bioshock Infinite and analyze them from a metapolitical perspective. The article will examine how these themes play a role in our present-day political discourse.

The Digital Little Red Book

Column
Mingyi Hou
08/10/2019
9 minutes to read

This article explains the functionalities of the Digital little red book or Xuexi Qiangguo with the concept of gamification and its sociopolitical implications on governmentality.

Pokemon Go

How Pokémon Go shapes our everyday lives

Article
Nataliia Vdovychenko
21/10/2019
13 minutes to read

Pokémon Go has brought more changes into our society than we used to think. These changes took place on the individual, social, cultural, political, and economic levels and evolved ever since the official launch of Pokémon Go.

Play and metapolitics in Angry Goy II

Paper
Shannon Verhoef
06/05/2019
13 minutes to read

This article examines how videogame Angry Goy 2 constructs its anti-Semitic and white supremacist messages, and if this videogame is ready to effectively enter and succeed in the metapolitical arena.