Transmedia Storytelling is a concept that explains the distribution of media content across multiple media platforms. In a multi-layered media landscape, content is no longer confined to one medium, but rather works across media boundaries.
This paper investigates how the game Everybody’s Gone to the Rapture creates a sublime experience for players. It reveals that the game explores concepts relating to sublimity which enable an experience that could be considered sublime.
TACOMA(2017) (Steve Gaynor, Nina Freeman)
10 minutes to read
This review explores the procedural and rhetorical rules involved in videogames as well as narrative and database aesthetic techniques utilized in the 2017 adventure videogame Tacoma.
This paper examines the transmediality of the Hunger Games narrative by taking a closer look at theme park attractions, exhibitions, videogames, and the websites CapitolCouture.pn, TheCapitol.pn, and Revolution.pn.
Gaming has not only become a multibillion industry, it is now a sports and a network of different socio-cultural scenes. In this Diggit file, our authors dig deep into the world of gaming by focusing on gaming from different angles.
Full Motion Video (FMV) games, which were popular in the early and mid-nineties but then became outdated, are making a surprising comeback. The lack of interactivity the genre is often derided for is precisely its strength.