Games & gaming

Girl doing her homework on her computer

Gamification in self-improvement apps

Paper
Rebecca de Jongh
05/10/2020
11 minutes to read

Through gamification it is possible to work on a more engaging way of learning and to truly let learners use their creative potential. Nevertheless, we should keep in mind that using gamification is highly contextualized.

The Digital Little Red Book

Column
Mingyi Hou
08/10/2019
9 minutes to read

This article explains the functionalities of the Digital little red book or Xuexi Qiangguo with the concept of gamification and its sociopolitical implications on governmentality.

Pokemon Go

How Pokémon Go shapes our everyday lives

Article
Nataliia Vdovychenko
21/10/2019
13 minutes to read

Pokémon Go has brought more changes into our society than we used to think. These changes took place on the individual, social, cultural, political, and economic levels and evolved ever since the official launch of Pokémon Go.

Play and metapolitics in Angry Goy II

Paper
Shannon Verhoef
06/05/2019
13 minutes to read

This article examines how videogame Angry Goy 2 constructs its anti-Semitic and white supremacist messages, and if this videogame is ready to effectively enter and succeed in the metapolitical arena.

Russian Doll: Television in Digital Culture

Column
Suzanne van der Beek
14/02/2019
5 minutes to read

With Russian Doll, Netflix brings us a new innovative TV show that plays with video game storytelling, social media humor, and the bending of gendered stereotypes.

How eSports became mainstream

Paper
Lucas Westphall
21/12/2018
18 minutes to read

This paper tries to uncover the reason behind the impact globalization has on eSports, the impact eSport have on globalization and how Twitch.TV helps enhance this.