Events

Digital facework and the digital interaction order

Article
Ico Maly
26/06/2024
8 minutes to read

How is digital facework different from face-to-face facework? In this article, Ico Maly argues Goffman's insights in interaction are still very relevant but only if we update his work with digital interaction in mind. 

Lessons in Reading

Article
Odile Heynders
07/07/2023
12 minutes to read

According to Odile Heynders, students often lack the skill of engaging in a hermeneutic dialogue, which is defined as the capability of bringing up various questions in response to a text and the author's position and, subsequently, the ability to formulate various answers. In this article, Heynders engages with Philippe Lançon's Le lambeau in order to address this issue.

Gender neutral language

Gender-neutral language use: hype or trend?

Article
Lisa Reijmers
02/06/2023
14 minutes to read

Gender-neutral language use is an increasingly accepted topic. This article dives into the origin of people’s desire to use of a more gender-neutral language.

The 'Bob Dylan of Vietnam': Trinh Cong Son's anti-war music

Article
Quynh Nguyen
09/06/2023
9 minutes to read

In this article, Trinh Cong Son’s influence during and after the Vietnam War will be critically analyzed by making use of documents, literature, and domestic and international presses to ensure the persuasive delivery of his global success.

Two screens showing the BeReal notification

BeReal: How Authenticity Turns into Violation of Privacy

Article
Anna Skorodihina
22/09/2023
13 minutes to read

This article looks at how the new social media platform BeReal structures its app to enforce what is called an expository society through behaviour modification and how it plays into societies of control, compromising user privacy.

The MCU is the Marvel Cinematic Universe: a franchise and shared-universe in which 23 movies produced by Marvel Studios take place.

The Marvel Cinematic Universe: a realistic fictional world

Paper
Renske Jacobs
01/08/2022
11 minutes to read

In this paper, we explore how Marvel Studios creates a fictional universe that remains realistic in its own right. The main focus is on the reality effect, the paradox of fiction and consistency in the movies' characters.

Localising Japanese Games for a Global Market: a review of Phoenix Wright: Ace Attorney

Article
Juliette Berndsen
20/11/2023
9 minutes to read

The article explores cultural interpretations and substitutions which were achieved with localisation of settings, characters and other cultural references in the Western re-release of Japanese Nintendo game Phoenix Wright: Ace Attorney.

East Side Gallery - globalized monument in one of Europe's capitals

Article
Gabriel Kuczyński
21/06/2023
12 minutes to read

East Side Gallery is one of the most famous landmarks in Berlin. For decades it has hosted a flow of ideas and critiques about Europe's troubled past. This essay explores its significance through the lens of globalization.

Major tech corporations rule their regions of the internet through their codes, and perform as judges over their digital subjects. These corporations, however, are not bound by the same constitutional principles as states, nor are they obliged to take into accounts human rights.

The Absurdist Branding of Death Grips

Article
Michiel Hak
22/11/2023
7 minutes to read

This article will focus on Death Grips’ rise to cult status and how they used the internet as a paradigm for a rather artistic and unique business model.

Schliengensief's participatory art project holds up a distorting mirror to Austria's political landscape in the 2000s

Schlingensief's Big Brother of Xenophobia: Antagonism in participatory art

Article
Nathalie Schabio
27/09/2023
11 minutes to read

Schlingensief's participatory art installation "Bitte liebt Österreich" holds up a confronting mirror to Austria's political and social landscape in the 2000s by illustrating 21st-century fascism in a critically thought-provoking manner.