Transmedia Storytelling is a concept that explains the distribution of media content across multiple media platforms. In a multi-layered media landscape, content is no longer confined to one medium, but rather works across media boundaries.
FarmVille 2 draws heavily on cultural scripts which normalise the exploitation of animals, thus celebrating capitalism. Through a speciesist representation of human-nonhuman animal relations, FarmVille 2 perpetuates oppressive models of practice.
The article explores cultural interpretations and substitutions which were achieved with localisation of settings, characters and other cultural references in the Western re-release of Japanese Nintendo game Phoenix Wright: Ace Attorney.
Through gamification it is possible to work on a more engaging way of learning and to truly let learners use their creative potential. Nevertheless, we should keep in mind that using gamification is highly contextualized.
The article focuses on Fire Emblem, now one of Nintendo's most beloved franchises, and its community, examining what it takes to be a fan, where fans are found, deviance and the community, language quirks and other social traits.
This article seeks to explore these themes in the world of Bioshock Infinite and analyze them from a metapolitical perspective. The article will examine how these themes play a role in our present-day political discourse.
This article explains the functionalities of the Digital little red book or Xuexi Qiangguo with the concept of gamification and its sociopolitical implications on governmentality.
Pokémon Go has brought more changes into our society than we used to think. These changes took place on the individual, social, cultural, political, and economic levels and evolved ever since the official launch of Pokémon Go.
This article examines how videogame Angry Goy 2 constructs its anti-Semitic and white supremacist messages, and if this videogame is ready to effectively enter and succeed in the metapolitical arena.