Media

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Transmedia Storytelling

Wiki
Transmedia Storytelling is a concept that explains the distribution of media content across multiple media platforms. In a multi-layered media landscape, content is no longer confined to one medium, but rather works across media boundaries.

Canon

Wiki
The term canon, or canonicity, describes the rules of what is presented as true and what has happened within an imaginary world.

Audience Labour

Wiki
likes, shares, clicks, comments, views, posts, only data to gain more visibility in the hybrid media system (Maly, 2020)

Junk News

Wiki
news spread that is only time-consuming and addicting but not relevant (Venturini, 2019)

Media Frames

Wiki
Media frames in the context of mass-media communication refers to the way interpretations of a message are encouraged or discouraged. It was first introduced by Erving Goffman in 1974 through his book, ‘Frame Analysis’.

Hyperlinks

Wiki
Hyperlinks are links from one hypertext document to another and usually consist of a highlighted word, phrase, or image. The term was used and elaborated on by Juliette De Maeyer in her article, 'Towards a hyperlinked society: A critical review of link studies'.

Multimodal Discourse Analysis

Wiki
Multimodal discourse analysis is a method that takes into account multiple modes of communication and how they interact with one another.

Frame

Wiki
A frame is a set of meaningful signs connected to specific types of social action. Together they create a 'logic' of action and make the action understandable for those involved in it.

An Interview with Stine Liv Johansen about the fan engagement of the Norwegian online drama series SKAM. The innovative publication concept of the show for teenagers resulted in a high emotional involvement that both researchers and fans felt.

A ball of light moving through a picturesque forest

Sublimity in Everybody's Gone to the Rapture

Paper
Bethany Maclachlan
17/12/2021
14 minutes to read

This paper investigates how the game Everybody’s Gone to the Rapture creates a sublime experience for players. It reveals that the game explores concepts relating to sublimity which enable an experience that could be considered sublime.

Meghan Markle

The shift in the celebrity image of Meghan Markle

Paper
Tessa Willemsen
16/12/2021
15 minutes to read

An analysis of Meghan Markle and the shift in her image from being part of the royal family to deciding to take a step back. 

Eugenia Cooney: Youtube's representative of disordered eating

Paper
Lara Hoffmann
08/12/2021
13 minutes to read

(Trigger warning: ED and anoxeria). Eugenia Cooney is a YouTuber whose content is highly associated with anorexia and eating disorders. How do Foucault's concepts of power and the dangerous individual apply to a 21st-century social media figure?

Elizabeth Holmes pictured for Forbes 2014, extracted from Getty Images

The case of Elizabeth Holmes: from Silicon Valley Feminist to Fraud

Article
Lily Francois
11/01/2022
8 minutes to read

Elizabeth Holmes is recently convicted. She was charged by federal authorities for operating a multi-million-dollar scheme. Holmes’ company Theranos went from an innovative tech start-up to the biggest fraud case in Silicon Valley. 

Collage of the Marvel Cinematic Universe film posters

The Power of Transmedia Storytelling in the Marvel Cinematic Universe

Paper
Paige Christianne Andres
06/10/2021
13 minutes to read

The Marvel Cinematic Universe is regarded as the pioneer of modern transmedia storytelling, keeping the perfect balance between innovation and familiarity, yet it has its flaws. Learn more about the MCU's highs and lows as a transmedia empire here.

Alice being warned by the rabbit he is terribly late

Alice in Wonderland and the power of medium

Paper
Rebecca de Jongh
16/08/2021
6 minutes to read

A beloved story like Alice in Wonderland can completely change if the narrative is told through a different medium, such as a video game.