Transmedia Storytelling is a concept that explains the distribution of media content across multiple media platforms. In a multi-layered media landscape, content is no longer confined to one medium, but rather works across media boundaries.
Media frames in the context of mass-media communication refers to the way interpretations of a message are encouraged or discouraged. It was first introduced by Erving Goffman in 1974 through his book, ‘Frame Analysis’.
Hyperlinks are links from one hypertext document to another and usually consist of a highlighted word, phrase, or image. The term was used and elaborated on by Juliette De Maeyer in her article, 'Towards a hyperlinked society: A critical review of link studies'.
An Interview with Stine Liv Johansen about the fan engagement of the Norwegian online drama series SKAM. The innovative publication concept of the show for teenagers resulted in a high emotional involvement that both researchers and fans felt.
This paper investigates how the game Everybody’s Gone to the Rapture creates a sublime experience for players. It reveals that the game explores concepts relating to sublimity which enable an experience that could be considered sublime.
(Trigger warning: ED and anoxeria). Eugenia Cooney is a YouTuber whose content is highly associated with anorexia and eating disorders. How do Foucault's concepts of power and the dangerous individual apply to a 21st-century social media figure?
Elizabeth Holmes is recently convicted. She was charged by federal authorities for operating a multi-million-dollar scheme. Holmes’ company Theranos went from an innovative tech start-up to the biggest fraud case in Silicon Valley.
The Marvel Cinematic Universe is regarded as the pioneer of modern transmedia storytelling, keeping the perfect balance between innovation and familiarity, yet it has its flaws. Learn more about the MCU's highs and lows as a transmedia empire here.