Digital culture

Digitalisation has become a particularly pervasive influence on culture due to the emergence of the internet as a mass form of communication, and the widespread use of personal computers and other devices such as smartphones. Digital technologies are so omnipresent around the world that the study of digital culture potentially encompasses all aspects of everyday life, and is not limited to the internet or modern communication technologies. 

Check our wiki on this topic

Economy of virality

Wiki
The economy of virality grounds in the commercialization of our society. The content is not sold anymore, but our attention is (which has to be quantified in clicks, likes, etc.)! 

Junk News

Wiki
news spread that is only time-consuming and addicting but not relevant (Venturini, 2019)

Junk News

Wiki
news spread that is only time-consuming and addicting but not relevant (Venturini, 2019)

Media Frames

Wiki
Media frames in the context of mass-media communication refers to the way interpretations of a message are encouraged or discouraged. It was first introduced by Erving Goffman in 1974 through his book, ‘Frame Analysis’.

Hyperlinks

Wiki
Hyperlinks are links from one hypertext document to another and usually consist of a highlighted word, phrase, or image. The term was used and elaborated on by Juliette De Maeyer in her article, 'Towards a hyperlinked society: A critical review of link studies'.

Data void

Wiki
Data voids are engine queries that turn up little to no results.

Data double

Wiki
A data double is a data-generated profile of an individual based on aggregated online surveillance.

Surveillance

Wiki
Surveillance is a mode of power based on the detailed and totalized observation of behavior. It is the prevailing form of power developed and deployed in modernity

Multimodal Discourse Analysis

Wiki
Multimodal discourse analysis is a method that takes into account multiple modes of communication and how they interact with one another.

Actor-Network Theory (ANT)

Wiki
Actor-Network Theory is a theoretical and methodological approach that sees all social phenomena as the product of network interactions. It is unique in that it recognizes both objects and technologies as network nodes equal with human actants.

Chronotope

Wiki
A chronotope, as defined by Bakhtin, is a specific spacetime context enabling a plot, characters, and rules for action and meaning.

Identity

Wiki
Identity refers to various aspects of how we see ourselves, how we show ourselves to others, and how we perceive others.

Enoughness

Wiki
Enoughness is a theory of contemporary identity that states that identities are constructed out of a particular portion ("enough") of emblematic identity features.

Memes

Wiki
Memes are “a group of digital items sharing common characteristics of content, form; created with awareness of each other; circulated, imitated and transformed via the internet by many” (Phillips, 2016).

Frame

Wiki
A frame is a set of meaningful signs connected to specific types of social action. Together they create a 'logic' of action and make the action understandable for those involved in it.

Formats

Wiki
Formats are recognizably patterned forms of behavior, subject to norms and judged accordingly by others.

Globalization

Wiki
Globalization refers to the process of increasing interconnectedness between different parts of the world, creating global modes of organization and conduct. 

Digital culture

Wiki
Digital culture refers to culture shaped by the emergence and use of digital technologies.

Virality

Wiki
The spreading of digital content, such as images, videos, or links, in a short period of time through online media such as Social Networking Sites (SNSs) and electronic mail,  shared by a large number of people.

Shitposting

Wiki
The act of posting memes, photos, tweets or other social media content, often in response to earlier posts, that does not have any relation to the post they refer to.
Doctor Who Female Doctor Series 11

Doctor Who: Is there a female Doctor just to lure in young fans? (Chris Chibnall)

Review
Ananya Sen
20/01/2021
10 minutes to read

This review of the Thirteenth Doctor in Doctor Who discusses gender representation and its relation to fandom, and whether the move to cast a female Doctor was indeed a step in the right direction. 

Up Close and Personal with Wokies ASMR, your Virtual Girlfriend

Article
Inge van de Ven
22/01/2021
16 minutes to read

Meet Wokies ASMR, your Virtual Girlfriend. We can call her Jasmine. Jasmine is a creator of  ASMR girlfriend content on YouTube and OnlyFans. Inge van de Ven interviewed her for a forthcoming book chapter on digital intimacies.

The Notre-Dame fire

The Notre-Dame fire and digital vigilantism

Paper
Iris Dumoulin
21/12/2020
12 minutes to read

The whole world was watching when one of France's famous landmarks was the victim of a major fire. On April 15, 2019, the Notre-Dame de Paris cathedral suffered a terrible tragedy. What role did social media play in spreading the news?

Pokémon Go as a Self-Tracking Application

Paper
Chi-chieh Huang
22/01/2021
23 minutes to read

By examining voices from Pokémon Go communities and developers, this article aims to formulate Pokémon Go as a gamified self-tracking application that could play a part in individuals' betterment of themselves.

David Attenborough's Instagram account

David Attenborough: From Naturalist to Instagram Famous

Article
Tessa Visser
13/01/2021
10 minutes to read

David Attenborough, a ground-breaking naturalist, has had a successful career on media such as television and radio. However, he still felt the need associate himself with new media like Instagram. This article speculates on why that may be.

Handing out the pitchforks: BuzzFeed and mediated digilantism

Article
Astrid Fokkema
04/01/2021
14 minutes to read

'Digilante' BuzzFeed posts shows how the news outlet taps into the anger of the crowds to mediate digilantism. Readers are invited to participate in online shaming but also prove to be critical of BuzzFeed as a normative power. 

Geekerella young adult novel fandom

Geekerella and the Validation of Youth Fan Culture

Article
Ananya Sen
02/12/2020
12 minutes to read

Geekerella, a young adult novel, seeks to validate often stigmatized fan practices by showing how fan culture is responsible for the formation of identities and communities. It delves into what it means to be a teenage fan today.