Digital culture

Digitalisation has become a particularly pervasive influence on culture due to the emergence of the internet as a mass form of communication, and the widespread use of personal computers and other devices such as smartphones. Digital technologies are so omnipresent around the world that the study of digital culture potentially encompasses all aspects of everyday life, and is not limited to the internet or modern communication technologies. 

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Economy of virality

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The economy of virality grounds in the commercialization of our society. The content is not sold anymore, but our attention is (which has to be quantified in clicks, likes, etc.)! 

Junk News

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news spread that is only time-consuming and addicting but not relevant (Venturini, 2019)

Media Frames

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Media frames in the context of mass-media communication refers to the way interpretations of a message are encouraged or discouraged. It was first introduced by Erving Goffman in 1974 through his book, ‘Frame Analysis’.

Hyperlinks

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Hyperlinks are links from one hypertext document to another and usually consist of a highlighted word, phrase, or image. The term was used and elaborated on by Juliette De Maeyer in her article, 'Towards a hyperlinked society: A critical review of link studies'.

Data void

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Data voids are engine queries that turn up little to no results.

Data double

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A data double is a data-generated profile of an individual based on aggregated online surveillance.

Surveillance

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Surveillance is a mode of power based on the detailed and totalized observation of behavior. It is the prevailing form of power developed and deployed in modernity

Multimodal Discourse Analysis

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Multimodal discourse analysis is a method that takes into account multiple modes of communication and how they interact with one another.

Actor-Network Theory (ANT)

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Actor-Network Theory is a theoretical and methodological approach that sees all social phenomena as the product of network interactions. It is unique in that it recognizes both objects and technologies as network nodes equal with human actants.

Chronotope

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A chronotope, as defined by Bakhtin, is a specific spacetime context enabling a plot, characters, and rules for action and meaning.

Identity

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Identity refers to various aspects of how we see ourselves, how we show ourselves to others, and how we perceive others.

Enoughness

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Enoughness is a theory of contemporary identity that states that identities are constructed out of a particular portion ("enough") of emblematic identity features.

Memes

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Memes are “a group of digital items sharing common characteristics of content, form; created with awareness of each other; circulated, imitated and transformed via the internet by many” (Phillips, 2016).

Frame

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A frame is a set of meaningful signs connected to specific types of social action. Together they create a 'logic' of action and make the action understandable for those involved in it.

Formats

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Formats are recognizably patterned forms of behavior, subject to norms and judged accordingly by others.

Globalization

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Globalization refers to the process of increasing interconnectedness between different parts of the world, creating global modes of organization and conduct. 

Digital culture

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Digital culture refers to culture shaped by the emergence and use of digital technologies.

Virality

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The spreading of digital content, such as images, videos, or links, in a short period of time through online media such as Social Networking Sites (SNSs) and electronic mail,  shared by a large number of people.

Shitposting

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The act of posting memes, photos, tweets or other social media content, often in response to earlier posts, that does not have any relation to the post they refer to.
digital vigilantism

Digital Vigilantism

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Digital vigilantism relates to a public that unites on virtual networks and puts in a joined effort, or crowdsources, in order to find justice. 

Brittany Broski: viral content creator and authentic influencer

Paper
Kelly Burnet
24/05/2021
9 minutes to read

Brittany Broski is a successful content creator and influencer. In the last year, she has built a big community of loyal followers is still growing rapidly. How did she achieve this? How does she present herself as authentic?

Digital Vigilantism: Justice for a Syrian Refugee Family

Paper
Noa Reijnen
19/05/2021
10 minutes to read

A story about a Syrian refugee family being terrorized by their neighbors went viral on social media, and people demanded justice for the family. This digital vigilantism case will be analyzed in this paper.

What the Suez Blockage can teach us about digital literacy

Article
Simon Moser
14/06/2021
8 minutes to read

The 2021 Suez Blockage may have been a disaster for global trade, yet it also provides for a splendid case study of digital literacies. This article analyzes how online groups implement their own literacies into memes related to the event.

Ratatouille Musical poster

Ratatousical: what the TikTok musical says about society

Paper
Emma Wieringa
26/04/2021
9 minutes to read

During the pandemic, people have had a lot of extra time to start (creative) projects, such as creating a musical on TikTok about Disney's Ratatouille. What does this musical reveal about our society in times of a pandemic?

A picture of Diederik Gommers from his Instagram

Diederik Gommers the ICfluencer

Paper
Emma Wieringa
12/04/2021
15 minutes to read

Doctor Diederik Gommers has become increasingly important in Dutch media and politics. He has embraced the hybrid media system to encourage his young followers to follow COVID-19 measures, all while keeping his posts personal and relatable.

metapolitics, new right

Metapolitics 2.0

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Metapolitics started from the idea of ‘the primacy of culture over politics as the premise to a revolution in the spirit of ‘right-wing Gramscism’.  In this Diggit file, we collect all the diggit contributions on metapolitics and digital cultures.