Digital culture

Digitalisation has become a particularly pervasive influence on culture due to the emergence of the internet as a mass form of communication, and the widespread use of personal computers and other devices such as smartphones. Digital technologies are so omnipresent around the world that the study of digital culture potentially encompasses all aspects of everyday life, and is not limited to the internet or modern communication technologies. 

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Podcasts

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A podcast is an episodic audio program or digital file series that can be downloaded on a personal mobile device or computer.

Transmedia Storytelling

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Transmedia Storytelling is a concept that explains the distribution of media content across multiple media platforms. In a multi-layered media landscape, content is no longer confined to one medium, but rather works across media boundaries.

Economy of virality

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The economy of virality grounds in the commercialization of our society. The content is not sold anymore, but our attention is (which has to be quantified in clicks, likes, etc.)! 

Junk News

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news spread that is only time-consuming and addicting but not relevant (Venturini, 2019)

Media Frames

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Media frames in the context of mass-media communication refers to the way interpretations of a message are encouraged or discouraged. It was first introduced by Erving Goffman in 1974 through his book, ‘Frame Analysis’.

Hyperlinks

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Hyperlinks are links from one hypertext document to another and usually consist of a highlighted word, phrase, or image. The term was used and elaborated on by Juliette De Maeyer in her article, 'Towards a hyperlinked society: A critical review of link studies'.

Data void

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Data voids are engine queries that turn up little to no results.

Data double

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A data double is a data-generated profile of an individual based on aggregated online surveillance.

Surveillance

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Surveillance is a mode of power based on the detailed and totalized observation of behavior. It is the prevailing form of power developed and deployed in modernity

Multimodal Discourse Analysis

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Multimodal discourse analysis is a method that takes into account multiple modes of communication and how they interact with one another.

Actor-Network Theory (ANT)

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Actor-Network Theory is a theoretical and methodological approach that sees all social phenomena as the product of network interactions. It is unique in that it recognizes both objects and technologies as network nodes equal with human actants.

Chronotope

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A chronotope, as defined by Bakhtin, is a specific spacetime context enabling a plot, characters, and rules for action and meaning.

Identity

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Identity refers to various aspects of how we see ourselves, how we show ourselves to others, and how we perceive others.

Enoughness

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Enoughness is a theory of contemporary identity that states that identities are constructed out of a particular portion ("enough") of emblematic identity features.

Memes

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Memes are “a group of digital items sharing common characteristics of content, form; created with awareness of each other; circulated, imitated and transformed via the internet by many” (Phillips, 2016).

Frame

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A frame is a set of meaningful signs connected to specific types of social action. Together they create a 'logic' of action and make the action understandable for those involved in it.

Formats

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Formats are recognizably patterned forms of behavior, subject to norms and judged accordingly by others.

Globalization

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Globalization refers to the process of increasing interconnectedness between different parts of the world, creating global modes of organization and conduct. 

Digital culture

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Digital culture refers to culture shaped by the emergence and use of digital technologies.

Virality

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The spreading of digital content, such as images, videos, or links, in a short period of time through online media such as Social Networking Sites (SNSs) and electronic mail,  shared by a large number of people.

Shitposting

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The act of posting memes, photos, tweets or other social media content, often in response to earlier posts, that does not have any relation to the post they refer to.

Is Wie Is de Mol making us paranoid?

Article
Inge van de Ven
04/03/2022
9 minutes to read

Saturday evening, March 5, is the finale of the 22nd season of Wie Is de Mol. We discuss the role of collective intelligence, the ways in which the show provokes distrust in its fans, and the ‘hybrid media’ element brought in by this live event.

Conspiracy theories, Fake News & Digital Media

File

Conspiracy theories and fake news are not new phenomena, but digital media did enable the upscaling of the circulation, and thus the impact of those conspiracy theories. 

Two women read a digital story on their phone.

Digital Storytelling

File

With daily activities and life moving online, digital stories that are specifically created for online publication are appearing. Digital stories make use of the the media's interactive, mulitplatform and multimodal affordances.

Ideology and Technology

File

 In this new Diggit file, we bring together discourse analytical research on the ideological impact of the tech industry. 

Fairy Tales are reimgined and updated in the Girl Tales Podcast. This is an interview with podcast found and executive Producer Rebecca Cunningham and producer, writer, voice actor Tessa Flannery.

Image 1: Birds Aren’t Real van and the founder of the movement Peter McIndoe

Birds Aren't Real: a post-truth 'conspiracy' paradox

Article
Lily Francois
18/02/2022
7 minutes to read

The Birds Aren't Real is a parody social movement with a purpose: making fun of misinformation in a post-truth world dominated by online conspiracy theories

Activision Blizzard lawsuit

Misogyny: A Gaming Company against the Community

Article
Clara Daniels
02/03/2022
16 minutes to read

The gamer stereotype is slowly changing which is shown through the community's response to the misogynic activities that the gaming company Blizzard-Activision engaged in.