In dit blog ga ik in op een eerder stuk van collega Michiel Bot over de vraag of Tilburg University over moet gaan tot een boycot van Israëlische zusterinstellingen.
The platform known for randomized global video chatting is dead. Omegle, launched in March 2009, has ceased to exist. Date of death: November 8th, 2023. Perpetrator: Leif K-Brooks of Brattleboro, Vermont. Also known as: the founder of Omegle.
Understanding how we perceive AI-generated content is not only new and exciting. It is urgent. As students and scholars of digital culture, we should develop an empirically grounded understanding of this new mode of discourse.
The interactive Dismaland art project by Banksy that parodied the theme park experience was a critical success. But, can it also be considered as an example of an antagonistic, participatory artwork?
Kessel's antagonistic, participatory 'Destroy My Face' installation invited users of skate hall Pier 18 to destroy AI-generated portraits of people with plastic surgery. This resulted in a different kind of participation than intended.
This paper will analyse how the TV-Show ‘Squid Game’ criticizes labour and capitalism in South Korea while also taking historic events into consideration to show that this issue is not just a recent one but one that has been going on for a while.
Parasite and Squid Game are examples of cinematic dystopian narratives which teach about classism and capitalism from the viewpoint of the directors and criticise the concepts while being highly entertaining.
This paper will discuss the meaning of soft power with a focus on South Korea and its ways of using said soft power and which influence this has on a local but also global level.
Grave of the Fireflies is a Japanese anime drama movie published in 1988 through Studio Ghibli and discusses the story of fourteen-year-old Seita and four-year-old Setsuko, who are trying to survive in Japan in 1945 during the second world war
In this blog post a focus will be made on the predominantly videogame streaming platform, Twitch and will explore the concepts of empowering exhibitionism
This paper will talk about the rise of video game culture and videoludification in connection to gamification, social practices and community formation through Twitch Streamers and in specific, the game Among Us.
This is an article that I wrote at the beginning of 2020. Given recent debates on controversy on YouTube and the effect that has on smaller content creators, this seemed a good time to post it. Read more to discover the history of this issue.