Digital literacy

This article is written as part of one of the courses of the BA Online Culture: Art, Media and Society or the MA Online Culture at Tilburg University. Click on the link for more info on the courses and the programme.

In this international Bachelor’s program Online Culture: Art, Media and Society (Culture Studies) the focus is on digital culture and (new) media. From disciplines such as cultural studies and media studies you study how digitalization and globalization influence our way of living. You discuss new ways of communication, art expressions as well as (social) media expressions like memes and trolls. You research how such ways of communication and expressions are established and how they manifest in, and have influence on a society that increasingly takes place online. Additionally, you actively contribute to digital culture by writing papers and opinion pieces for our own online platform Diggit Magazine.

What the Suez Blockage can teach us about digital literacy

Article
Simon Moser
14/06/2021
8 minutes to read

The 2021 Suez Blockage may have been a disaster for global trade, yet it also provides for a splendid case study of digital literacies. This article analyzes how online groups implement their own literacies into memes related to the event.

The Era of Audio: The rise of podcasts

Article
Savina Karneva
08/09/2021
17 minutes to read

This paper focuses on the growth of the podcast industry and its development over the years. It tackles the role of social media influencers and celebrities in that growth and the social effects of this new trend. 

Digital literacy problem of homelessness in pandemic

Digital exclusion of the homeless in America: COVID-19's impact

Article
Leonie Milder
21/06/2021
11 minutes to read

Many homeless people in the U.S. could not receive their stimulus checks due to COVID-19 restrictions, such as the closing of public spaces with internet access. How can they be digitally included in the midst of a pandemic?

Girl doing her homework on her computer

Gamification in self-improvement apps

Paper
Rebecca de Jongh
05/10/2020
11 minutes to read

Through gamification it is possible to work on a more engaging way of learning and to truly let learners use their creative potential. Nevertheless, we should keep in mind that using gamification is highly contextualized.

covid-19 memes, coronavirus, memes

Coronavirus memes: Laughing the apocalypse away

Article
Jana Nuiten
14/09/2020
10 minutes to read

As the coronavirus pandemic has taken hold, coronavirus memes have emerged. In memes, people find an outlet for being humorous and coping with the harsh circumstances they are living in at the moment.

Conlang: Fictional Languages and Online Communities

Article
Beau Swierstra
15/10/2020
12 minutes to read

Conlangs are getting more popular, especially because of the popularity of series like Game of Thrones. In shows, constructed languages are an important factor to create a storyworld. But fans speak conlangs also in reallife communities.

Example autocorrection

Autocorrect: the ultimate influencer

Paper
Kirsten Verbeek
24/09/2020
12 minutes to read

Autocorrect should be seen as a double-edged sword. On the one hand, it is perceived as empowering since it positively influences users' productivity. On the other, it decreases students' motivation to learn grammar.

Intentional illiteracy and the problem of digital agreements

Article
Ugur Dulger
13/11/2019
8 minutes to read

This article operationalizes the concept of ‘digital agreements’ and connects it to widespread problem of ‘intentional illiteracy’; which can be defined as users' neglect in reading electronic legal documents.