Literacy

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Dual Readership

Wiki
Dual Readership refers to the process of constructing a work or text, also called crossover literature, which can play to two different levels of understanding for various audiences. This practice is most commonly employed in children’s literature.

Metaphor

Wiki
A metaphor is a trope, or a figure of speech, that directly refers to one thing by mentioning features of another one; an object, or an idea, is viewed as a metaphor which offers people new ways of examining ideas and viewing the world.

Children's Literature

Wiki
Children’s Literature (often abbreviated as CL) is literature written specifically for children, about children, consumed by children and even written by children. It is often also referred as Children and Young Adult Literature because its general audience is less than eighteen years old but also often addresses people in their mid twenties. For instance, picturebooks and YA novels are important book publishing formats in this literature. However, it is mainly adults who are responsible for the production, distribution and reception of children's books. 

Not just a Meme, a Masterpiece: Literacy in Classical Art Memes

Paper
Isobel Huisman
10/11/2023
13 minutes to read

Memes are an important phenomenon in contemporary society.  Meme or not, there is a story to be told behind every remix of classical art. This paper dives into the world of stories that are hiding behind classical art memes.

Constructing digital literacies with the Kamergotchi-app and Zondag met Lubach

The Kamergotchi-app: Constructing Digital Literacies with Arjen Lubach

Article
Femke van Bree
26/02/2024
12 minutes to read

Arjen Lubach has often succeeded in changing the Dutch political agenda with calls to action and satire. This article explores how Lubach uses digital tools in his digital activism and demonstrates how he constructs digital literacies in doing so.

European flag

EU and Digital Literacy Skills in Europe's Digital Decade

Article
Femke Pulles
29/03/2024
11 minutes to read

With the emergence of digitalisation, people need to navigate through the online world. Europe recognised this and aims to get 80% of the EU population digitally literate by 2030. This article analyses the goal's feasibility.

CoronaCheck app in the Netherlands

How the QR code became a meaning-making practice during COVID-19

Article
Tinka Krikke
02/05/2022
11 minutes to read

In this article, we analyze the corona QR code as a meaning-making practice and discuss its effects on society. The QR code was implemented to reduce the spread of COVID, but it's digital nature and meaning had an impact on society's resilience.

The literacy advantage of glitch text for hacking

Article
Cecile Lourens
11/01/2023
12 minutes to read

A glitch is a system malfunction that occurs for a brief period and is difficult to debug. Hackers can make use of glitch text to get into computer systems and modify data. This article discusses the literacy advantage of glitch text for hackers.

Is Wie Is de Mol making us paranoid?

Article
Inge van de Ven
26/02/2022
9 minutes to read

Saturday evening, March 5, is the finale of the 22nd season of Wie Is de Mol. We discuss the role of collective intelligence, the ways in which the show provokes distrust in its fans, and the ‘hybrid media’ element brought in by this live event.