By examining voices from Pokémon Go communities and developers, this article aims to formulate Pokémon Go as a gamified self-tracking application that could play a part in individuals' betterment of themselves.
Google Maps displays a commercially oriented representation of the world. This influences how map users perform in the represented space. However, this subjective representation is obscured by the app's widespread use and its features' framing.
According to Dr. Paulan Korenhof, it is important to think about manners in which we can control our digital representations. Article 17 GDPR — which is popularly known as 'the right to be forgotten' — might play a significant role in this process. In this video, she explains why.
Blinkist is an app developed by a software company in Berlin. According to its marketing campaign, it “makes reading books realistic again”. But what kind of reading does it facilitate? I tried the app for a week.
This article examines TikTok "e-girls" as an online phenomenon. We examine what kind of posts e-girls make on the medium constructing their identity, and how this identity can be assumed by users who do not identify as part of the e-girl community.
The phenomenon of VSCO girls started in the summer of 2019, but is now already waning. In this article, VSCO girls are approached as a micro-population. Their identity characteristics are examined along with their appreciation online.