This article analyzes the app Fitbit, its aim and its game design elements. What makes Fitbit both successful and unsuccessful. Additionally, the article discusses what role participatory surveillance plays on the app.
This article sheds light on how Foucault's principle of the Panopticon can be applied to the digital age. The Fitbit app is more than a modern panopticon that shows that the 21st-century individual takes part in participatory surveillance.
This article explores how the a.s.r. Vitality app communicates societal health norms and shows how important notions in Michel Foucault’s work - the panopticon, social hygiene and the care of the self - can be applied to this phenomenon.
This paper focuses on the growth of the podcast industry and its development over the years. It tackles the role of social media influencers and celebrities in that growth and the social effects of this new trend.