Through gamification it is possible to work on a more engaging way of learning and to truly let learners use their creative potential. Nevertheless, we should keep in mind that using gamification is highly contextualized.
Conlangs are getting more popular, especially because of the popularity of series like Game of Thrones. In shows, constructed languages are an important factor to create a storyworld. But fans speak conlangs also in reallife communities.
Autocorrect should be seen as a double-edged sword. On the one hand, it is perceived as empowering since it positively influences users' productivity. On the other, it decreases students' motivation to learn grammar.
Blinkist is an app developed by a software company in Berlin. According to its marketing campaign, it “makes reading books realistic again”. But what kind of reading does it facilitate? I tried the app for a week.
This article operationalizes the concept of ‘digital agreements’ and connects it to widespread problem of ‘intentional illiteracy’; which can be defined as users' neglect in reading electronic legal documents.
How will digital culture impact your research in the future? Odile Heynders proposes to "revisit poststructuralist philosophers such as J.F. Lyotard and J. Derrida to rethink the digital context as a dynamic textual universe."